2024 Dwarf fortress clothing industry - v0.34:Textile industry. This article is about an older version of DF. The textile industry involves making thread, cloth, clothing, bags, ropes and crafts out of plant fiber, silk, wool, and, to a limited extent, hair. A textile industry is one way to keep your dwarves clothed and happy (their starting clothing will slowly wear away, and high ...

 
Dec 6, 2022 · Simple Dwarf Fortress Guide (2022) A plain-speak guide for folks starting a new Dwarf Fortress. This will be very broad and plain, so for details, please refer to more complete guides online, or watch a Kruugsmash on Youtube. Veterans of DF say "Losing is Fun." But winning is also fun so let's learn how to Strike the Earth! . Dwarf fortress clothing industry

Dec 20, 2022 · My Patreon: https://www.patreon.com/icongamingHere is my PayPal-Account Donations are very welcome:https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted... In this digital age, online shopping has become increasingly popular. From clothes to groceries, people can now purchase almost anything with just a few clicks. One industry that has seen significant growth in the online marketplace is furn...Farmers workshop > Spin thread. #1. db48x Jan 9 @ 7:19pm. Then once you have thread you can loom it into cloth. #2. SexyManBeast Jan 9 @ 7:20pm. Time to start a massive breeding program for wool production and export your way into the history books with intricate clothing decorated by hundreds of clothing workshops spamming "decorate with image".Re: On Leather/Cloth, Armed Civilians, and Dresses. 1. Clothing under armor doesn't provide much in the way of additional protection. Since clothing is subject to wear, and militarily assigned clothing won't be replaced until it literally falls off the body of the dorf, I don't bother with anything but a cloak.Dec 8, 2023 · So, if I understand correctly, dwarves need at a minimum a shirt, vest, dress, robe, cloak, or coat, a skirt or pair of trousers, and a pair of shoes, sandals, or socks to prevent bad thoughts due to lack of clothing. When I remove the things that a fortress cannot produce, I get: [shirt, vest, dress, robe, cloak, or coat], [pair of trousers ... In recent years, the fashion industry has been undergoing a shift towards more inclusive and diverse representation. One designer who has been at the forefront of this movement is Geller Laura.The best choice for textile trade goods are dresses and robes because they have the highest base value. A textile industry is also important for healthcare: cloth and thread are needed for bandages and suturing respectively, although the necessary materials can normally be acquired via caravans too.If you're looking to simplify your clothing industry, you've come to the right place! Be prepared to set it and forget it forever!If you're looking for a mor...Dec 26, 2022 · This videos brings together the greatest Dwarven legal scholars to discuss justice, the role of the police in society and the capacity of geese to commit cri... Producing new clothing sufficient to keep up with the demands of the dwarves of a large and bustling fortress is an ongoing endeavor, as items of clothing will wear out at different times. Even after establishing a sufficient textile industry or trading for raw materials, dwarves will constantly wear out their currently equipped items and new ... About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright ...40d:Textile industry. This article is about an older version of DF. This article is a quick guide to running a self-sufficient textile industry, which includes making thread and cloth of both plant fiber and silk, dyeing that material, manufacturing clothing, bags, ropes and plant fiber or silk crafts, and decorating with thread. Re: DF v.43 Work orders questions and suggestions. « Reply #4 on: May 26, 2016, 03:02:27 pm ». Hempseed Oil Soap Chain - Makes one soap every month. At a Wood Furnace: Make Ash 1/1. Restarts if completed, conditions checked monthly. Amount of logs available is at least 10. Amount of empty buckets available is at least 1.Producing new clothing sufficient to keep up with the demands of the dwarves of a large and bustling fortress is an ongoing endeavor, as items of clothing will wear out at different times. Even after establishing a sufficient textile industry or trading for raw materials, dwarves will constantly wear out their currently equipped items and new ...Dwarf children still get negative thoughts from not having clothes. See bug #5748: Children Still Tantruming/Going Berserk at Age 2 Over Clothing I think Toady meant that he "removed negative clothing thoughts for babies" but he accidentally wrote "children" instead in the bugfix description.Nov 11, 2023 · Re: Clothing Disposal Techinques. My preferred method tends to be an atom smasher and a temporary garbage activity zone. Make sure nothing else is set to be dumped, go through the stockpile for all the unworn x and X items, dump 'em, wait, atom smash. So my fort is old enough to be scattered with X-clothes-X now, back when I used to play dwarf fortress I remember using dfhack to automatically forbid and dump these items. Now that DFhack isn't an option I really think some focus should be put on this issue, maybe being able to assign a stockpile/refuse for just worn clothing and making dwarves throw away said items. Also, Weapons racks and ...Rayon is used in fabrics, home furnishing and industrial applications. The fabric is used to create clothing such as blouses, jackets, sportswear and dresses. In home furnishing, blankets, sheets and curtains may all be made from rayon.Dec 8, 2023 · So, if I understand correctly, dwarves need at a minimum a shirt, vest, dress, robe, cloak, or coat, a skirt or pair of trousers, and a pair of shoes, sandals, or socks to prevent bad thoughts due to lack of clothing. When I remove the things that a fortress cannot produce, I get: [shirt, vest, dress, robe, cloak, or coat], [pair of trousers ... Old player, returning to the game after 42.05, I started a fortress and, as with all fortresses, immediately began setting up my pigtail powered clothing industry. It wasn't till the 2nd year that a substantial amount of pigtail cloth was abundant, so i was expecting a big bottleneck, where some of the first fort members would be instantly ... Sep 19, 2023 · Robes and dresses are the most valuable clothing in the game, trousers are almost always available for production, and socks are a DF tradition. Clothing disposal - This is very important to any mature fortress, as a buildup of items can and will murder your FPS. Without cheating or exploits: Dump the clothing outside of a Finished Goods Stockpile. Sep 19, 2023 · How about replacing clothing every 5 years instead of 2? It would let fortress live longer and maybe we could get some higher fps as well. Is playing for 12h in one day just to progress Dwarf Fortress for 1 season, a very exciting? You can do those speeds for 1 month at most, before game gets too boring and too unresponsive. Dunno if this has been changed but the last time I played, managing the worn-out clothing totally negated all the possible gains from even having a clothing industry. With 200 dwarves you could have them all hauling worn stuff to a smasher full-time and that's what they'd spend 100% of their time doing. Sharing the minimum 1 Mason's workshop between two Masons and assuming stone-right-next-to-workshop logistics, , generating roughly 500×4 blocks and then 500×0,25 Farming Analysis +1000×0,333=458 masterworks. Granting 10 armor stands and racks plus bed, door/hatch, ¼ table, ¼ chair, cabinet, statue and box for each dwarf, you need just 370 ... Currently without imports a fortress can't possibly sustain leather clothing industry for many Dwarves. Unfortunate thing, the only way to regulate how many Dwarves can live in a fortress is to mend the init.txt file with text editor. But if you are ok with mass importing leather, then it shouldn't be a huge issue.pezenwever Jan 1 @ 12:42pm. You can only dump tattered clothes manually. There's a mass dump selection in your "action bar" on the right or you can click on the icon in the item's overview. If you do this combined with a dump zone, nearby dwarves will grab and dump them. You can also sell them to the caravans.Watch Live: http://www.twitch.tv/blindirlPodcast: https://www.halcyonfrequency.com/I have a http://www.Discord.gg/blind Like the videos and livestreams? http...Jan 16, 2023 · 3. Clothing items that are NOT in a stockpile will gradually wear from non worn to x, then X, then XX. So items that are on the floor that were thrown away on x, will take a while to become X and become Refuse. 4. Military uniforms that include clothing items (Shirts, Trousers, Socks, Gloves) will be worn (x, X and XX) until they disintegrate ... 40d:Clothing. This article is about an older version of DF. Clothing is items made out of cloth or leather which is worn by sentient humanoid creatures to protect them from the elements, from damage, and to cover themselves. Articles of clothing can work similar in concept to armor, but distinguished by the fact that they are owned by your ...Perry Ellis was an American fashion designer who created a brand that revolutionized the fashion industry in the 1970s and 1980s. His designs were known for their effortless elegance, unique patterns, and unexpected combinations of texture ...My Patreon: https://www.patreon.com/icongamingHere is my PayPal-Account Donations are very welcome:https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted...v0.34:Textile industry. This article is about an older version of DF. The textile industry involves making thread, cloth, clothing, bags, ropes and crafts out of plant fiber, silk, wool, and, to a limited extent, hair. A textile industry is one way to keep your dwarves clothed and happy (their starting clothing will slowly wear away, and high ...Dec 23, 2022 · When a dwarf equip an item (in this case a clothing, but works to for military gear and crafts), they will get a positive thought depending on the quality of the item. Dyed cloth will increase the value of the cloth, and generate a bigger positive thought. Masterwork dyed clothing will make really nice happy thought and even memories (which is ... Re: Clothing Disposal Techinques. My preferred method tends to be an atom smasher and a temporary garbage activity zone. Make sure nothing else is set to be dumped, go through the stockpile for all the unworn x and X items, dump 'em, wait, atom smash.It goes without saying that good (or even any) armor can save your dwarf from almost certain death. While there are numerous categories that can be used for ranking different armor pieces in this game, we have compiled a ranked list of the best armor in Dwarf Fortress based on the material it’s made of. 5. Cloth Armor.Victoria Beckham, formerly known as Posh Spice of the Spice Girls, has established herself as a renowned fashion designer and businesswoman in the fashion industry. She has built an empire that includes her eponymous clothing line, accessor...Rayon is used in fabrics, home furnishing and industrial applications. The fabric is used to create clothing such as blouses, jackets, sportswear and dresses. In home furnishing, blankets, sheets and curtains may all be made from rayon.Horizontal resolution: 28.35 dpc: Vertical resolution: 28.35 dpc: File change date and time: 16:02, 19 July 2020: PNG file comment: Created with GIMPClothed workers are happy workers!🍉 Click For More Info 👇👇👇👇Want to catch me live? Follow me on twitch where I will be doing regular Dwarf Fortress stre...In today’s fast-paced world, where fashion trends come and go at lightning speed, it is more important than ever to consider the environmental impact of our choices. Over the past decade, there has been a growing awareness of the negative i...More or less ideal uniform for military dwarves. This is what I usually equip my military with. Make sure r:replace clothing is on, due to a number of bugs with the way dwarves equip things. Leather clothing is surprisingly and significantly protective. Two squads of dwarves with identical metal gear, except one squad has leather robes under ... An amazing dwarf who makes sure the entire fortress is doing what they are supposed to be doing. I think learning the manager is 30% general understanding followed by 70% experience. There are a lot of quirks to it (for example, in a soap industry you want lye-containing items, not just lye).As far as milestones, any time your wealth increases by a factor of 10 seems like a logical way to look at it. 10k, 100k, 1 mil, 10 mil, and so on. For industries, there's some that are absolutely necessary and some that you can do without. It's really hard to have a fortress without at least masonry, carpentry, brewing, and general crafting. Sep 19, 2023 · Exception are socks, which I tend to make out of wool or pigtails. Strangely enough many penetrating hits in combat are being stopped not by armor, but this leather clothing for some reason. Is clothing better deflecting hits then armor is? Weird. 220 dwarves * 5= 1100 leather clothing every 2 years or 550 leather clothing every 1 year. In recent years, the fashion industry has been undergoing a shift towards more inclusive and diverse representation. One designer who has been at the forefront of this movement is Geller Laura.My Patreon: https://www.patreon.com/icongamingHere is my PayPal-Account Donations are very welcome:https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted... Sep 19, 2023 · Clothing gets one "tick" of wear every two years, so for simplicity I assume that every dwarf replaces every piece of clothing after two years. That leads to the following formula: x = (number of dwarves in fortress) * (number of pieces per dwarf) / (number of production orders per year) / (2 years) As far as milestones, any time your wealth increases by a factor of 10 seems like a logical way to look at it. 10k, 100k, 1 mil, 10 mil, and so on. For industries, there's some that are absolutely necessary and some that you can do without. It's really hard to have a fortress without at least masonry, carpentry, brewing, and general crafting. A long defensible entryway or a very windy trap corridor to funnel invaders through. A favorite design of mine is a single tile bridge over a large pit, Khazad-dum style, but with a ballista at the end instead of a Balrog. Vertical oriented fortress. Workshops in the middle between bedrooms and dining/idle areas.1. Make a clothing stockpile that takes only from your clothier's workshop. 2. Make a clothing stockpile that gives to a minecart. Said minecart is on a track stop set to dump into magma. Fresh fortress-made clothing goes in stockpile 1, everything else goes in stockpile 2.In today’s fast-paced world, where fashion trends come and go at lightning speed, it is more important than ever to consider the environmental impact of our choices. Over the past decade, there has been a growing awareness of the negative i...This article is a quick guide to running a self-sufficient textile industry, which includes making thread and cloth of both plant fiber and silk, dyeing that material, manufacturing clothing, bags, ropes and plant fiber or silk crafts, and decorating with thread. Contents 1 Plants or Silk 1.1 Under ground crops 1.2 Above ground crops 1.3 Silk03/16/2012 I dealt with the ownership of discarded items today. It lapses after a time if the item is not held by the dwarf or in the dwarf's rooms. I also reintroduced clothing-based thoughts and sped up a lot of the older related code I'd been using. Awwww yeahhhhhh :D Edit: Reading the devlog has me all excited again. For making clothes, see Textile industry. For clothing coverage, see Armor#Types of protection. Clothes are items made out of cloth or leather, and worn and owned by sapient creatures. The availability of specific articles of clothing varies by civilization; each has its own set of clothing that it can produce.Jan 16, 2023 · 3. Clothing items that are NOT in a stockpile will gradually wear from non worn to x, then X, then XX. So items that are on the floor that were thrown away on x, will take a while to become X and become Refuse. 4. Military uniforms that include clothing items (Shirts, Trousers, Socks, Gloves) will be worn (x, X and XX) until they disintegrate ... In this digital age, online shopping has become increasingly popular. From clothes to groceries, people can now purchase almost anything with just a few clicks. One industry that has seen significant growth in the online marketplace is furn...A textile industry is one way to keep your dwarves clothed and happy (their starting clothing will slowly wear away, and high-value replacements boost happiness), and can be a very lucrative option as a wealth industry, especially if the goods are high quality.At a Farmer's Workshop ( b - w - w ), order a dwarf to p rocess plants, turning the raw plant into usable plant threads. This task requires the "Thresher" labor. At a Loom ( b - w - o ), order a dwarf to w eave cloth (plant thread). This task requires the "Weaving" labor. After step 3, you finally have the usable cloth item that your clothiers ...A textile industry is one way to keep your dwarves clothed and happy (their starting clothing will slowly wear away, and high-value replacements boost happiness), and can be a very lucrative option as a wealth industry, especially if the goods are high-quality. Kate Spade is a name that has become synonymous with fashion and style. The brand has become a household name, and its iconic designs can be seen everywhere from the streets of New York to the red carpet in Hollywood.More or less ideal uniform for military dwarves. This is what I usually equip my military with. Make sure r:replace clothing is on, due to a number of bugs with the way dwarves equip things. Leather clothing is surprisingly and significantly protective. Two squads of dwarves with identical metal gear, except one squad has leather robes under ...Building in waterUpgrading water system Swimmer is a skill used by creatures to move through tiles containing deep liquid (primarily water), and generally av...Feb 7, 2023 · My Patreon: https://www.patreon.com/icongamingHere is my PayPal-Account Donations are very welcome:https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted... There's a few goalposts. 1) Establish a barony. Become rich, large and famous enough to be awarded holdings. 2) Keep getting richer, eventually, the King of your civ arrives. I usually consider this the 'goal' of a successful fortress.Old player, returning to the game after 42.05, I started a fortress and, as with all fortresses, immediately began setting up my pigtail powered clothing industry. It wasn't till the 2nd year that a substantial amount of pigtail cloth was abundant, so i was expecting a big bottleneck, where some of the first fort members would be instantly ... 40d:Clothing. This article is about an older version of DF. Clothing is items made out of cloth or leather which is worn by sentient humanoid creatures to protect them from the elements, from damage, and to cover themselves. Articles of clothing can work similar in concept to armor, but distinguished by the fact that they are owned by your ...Note that while you need to produce 3 item types per dwarf (1 chest covering, 1 leg covering, and a pair of shoes), what makes up these item types can vary wildly. I suggest producing robes due to their large coverage area. A robe counts as torso clothing while at the same time providing a bit of protection for the entire body.The best solution I've seen is to assign every single dwarf to a squad give them a "civilian" uniform made of metal or leather armor, replacing clothing. Since armor doesn't wear out, you can stop cloth production entirely. And as long as you have your squads inactive, they should go about their normal duties. 03/16/2012 I dealt with the ownership of discarded items today. It lapses after a time if the item is not held by the dwarf or in the dwarf's rooms. I also reintroduced clothing-based thoughts and sped up a lot of the older related code I'd been using. Awwww yeahhhhhh :D Edit: Reading the devlog has me all excited again.Soap industry (Inconvenient to manage, and you can mostly live without it.) Fishing Industry (Generally unnecessary, and puts outdoor dwarves at an unnecessary risk. Shells might be needed for a mood, though.) Ceramic Industry (A little niche, but you can get some decent profit with a magma furnace and kaolinite.)Re: Clothing Disposal Techinques. My preferred method tends to be an atom smasher and a temporary garbage activity zone. Make sure nothing else is set to be dumped, go through the stockpile for all the unworn x and X items, dump 'em, wait, atom smash.Best way to setup a clothing industry I never really think about this in my fortresses because they usually don't last long until i restart. So whats the best way to keep my dwarves dressed and happy. Should I grow or trade for cloth? how large a plot do i need to keep my clothes for say 100 dwarves? 03/16/2012 I dealt with the ownership of discarded items today. It lapses after a time if the item is not held by the dwarf or in the dwarf's rooms. I also reintroduced clothing-based thoughts and sped up a lot of the older related code I'd been using. Awwww yeahhhhhh :D Edit: Reading the devlog has me all excited again.My Patreon: https://www.patreon.com/icongamingHere is my PayPal-Account Donations are very welcome:https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted...Jan 5, 2023 · Metal industry from start to finish. Any metal industry in Dwarf Fortress starts with finding metal ore. That’s the easy part, really. You’ll find metal ore just by digging — it’ll get ... I still have yet to use any industry related to smithing, clothing, gems/pottery, advanced farming (milking, cheesing, shearing, cooking, raising animals like birds/bees etc) & siege mechanics/pump operating. Since its wise to learn out of necessity, I figure it makes sense to get this one down.Clothed workers are happy workers!🍉 Click For More Info 👇👇👇👇Want to catch me live? Follow me on twitch where I will be doing regular Dwarf Fortress stre...Dec 7, 2023 · Re: On Leather/Cloth, Armed Civilians, and Dresses. 1. Clothing under armor doesn't provide much in the way of additional protection. Since clothing is subject to wear, and militarily assigned clothing won't be replaced until it literally falls off the body of the dorf, I don't bother with anything but a cloak. My forts usually end when fps drops sub 25. 5) Your fort requires much more planning and easily takes 10x the time to build. You are much more vulnerable to attack during the initial build and with every subsequent extension. Accidents are commonplace unless great care is taken in building/removal of scaffolding.Sep 19, 2023 · 1. Make a clothing stockpile that takes only from your clothier's workshop. 2. Make a clothing stockpile that gives to a minecart. Said minecart is on a track stop set to dump into magma. Fresh fortress-made clothing goes in stockpile 1, everything else goes in stockpile 2. Jun 11, 2023 · News: February 7, 2023: Dwarf Fortress 50.06 has been released. News: February 4, 2021: Dwarf Fortress Talk #28 has been posted. News: November 21, 2018: A new Threetoe story has been posted. Forum Guidelines Textile industry: Plant fiber, spider silk, and wool/hair thread are woven into cloth to produce clothing, rope, bags, and bandages, and to decorate crafts. Extract industry: Vermin and plants can be processed into valuable extracts for export. Weapon industry: Metal, wood, stone, and bone are used to produce weapons to keep the goblins away.Clothing is required for a mature fortress, as clothes will eventually wear away, and necessitate replacement; a highly skilled clothesmaker is a boon for any fortress. Even worn clothing can still fetch a hefty price--1/2 to 3/4 its original value--and your dwarves will make sure there is an abundant supply. A high-quality textile industry ...A) make a stockpile for “armor”. Set the “item condition” so that worn out items are NOT allowed. B) make a second “armor” stockpile. Set item contrition to only worn out. Now as long as there is a good piece of cloths, the dwarfs will change out on their own.Sep 19, 2023 · Re: DF v.43 Work orders questions and suggestions. « Reply #4 on: May 26, 2016, 03:02:27 pm ». Hempseed Oil Soap Chain - Makes one soap every month. At a Wood Furnace: Make Ash 1/1. Restarts if completed, conditions checked monthly. Amount of logs available is at least 10. Amount of empty buckets available is at least 1. Dec 6, 2022 · Simple Dwarf Fortress Guide (2022) A plain-speak guide for folks starting a new Dwarf Fortress. This will be very broad and plain, so for details, please refer to more complete guides online, or watch a Kruugsmash on Youtube. Veterans of DF say "Losing is Fun." But winning is also fun so let's learn how to Strike the Earth! Robes and dresses are the most valuable clothing in the game, trousers are almost always available for production, and socks are a DF tradition. Clothing disposal - This is very important to any mature fortress, as a buildup of items can and will murder your FPS. Without cheating or exploits: Dump the clothing outside of a Finished Goods Stockpile.V0.31:Wool. Wool is produced after Shearing one of a handful of animals, currently llamas, alpacas, trolls, and sheep. Animals can eventually be sheared again to produce more wool after some months have passed. It is stored in refuse stockpile under Hair/Wool. Wool can be spun into yarn threads which can then be woven into cloth at a loom and ...Sep 19, 2023 · Robes and dresses are the most valuable clothing in the game, trousers are almost always available for production, and socks are a DF tradition. Clothing disposal - This is very important to any mature fortress, as a buildup of items can and will murder your FPS. Without cheating or exploits: Dump the clothing outside of a Finished Goods Stockpile. Dwarf fortress clothing industry

Clothed workers are happy workers!🍉 Click For More Info 👇👇👇👇Want to catch me live? Follow me on twitch where I will be doing regular Dwarf Fortress stre.... Dwarf fortress clothing industry

dwarf fortress clothing industry

Push for Steel production and armor/weapon smithing, buy Leather in bulk (Slaughter cats when you need to or extra larger animals), get a clothing industry going. Build a barracks and archery range. enjoy. :) Oh also, another question (might be stupid, sorry!) in the equipment menu, is that add two-gauntlet, two-steel high boot, 2-mitten?, 2-sock?A long defensible entryway or a very windy trap corridor to funnel invaders through. A favorite design of mine is a single tile bridge over a large pit, Khazad-dum style, but with a ballista at the end instead of a Balrog. Vertical oriented fortress. Workshops in the middle between bedrooms and dining/idle areas.Clothing from the olden times. Clothesare items made out of clothor leather, and worn and owned by sapient creatures. While similar to armor, clothes have an armor level of 0, and will wear out over time. Some wearable leather items, including leather armor and boots truly are armor and will not be worn by civilians.Re: On Leather/Cloth, Armed Civilians, and Dresses. 1. Clothing under armor doesn't provide much in the way of additional protection. Since clothing is subject to wear, and militarily assigned clothing won't be replaced until it literally falls off the body of the dorf, I don't bother with anything but a cloak.My Patreon: https://www.patreon.com/icongamingHere is my PayPal-Account Donations are very welcome:https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted...1. quitestill • 6 mo. ago. Place zone (z), select tomb, paint desired area, accept, click the icon of a dwarf and + sign to designate tomb to dwarf. You can have a tomb already available for a dwarf upon their death or assign it to a recently painted area. It will clearly say 'deceased' next to a dead dwarves name. 1. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright ...Tesco is a well-known brand in the UK, offering a wide range of products and services. One of their most popular offerings is Tesco Clothing Online, which has made a name for itself in the fashion industry.Watch Live: http://www.twitch.tv/blindirlPodcast: https://www.halcyonfrequency.com/I have a http://www.Discord.gg/blind Like the videos and livestreams? http...In this digital age, online shopping has become increasingly popular. From clothes to groceries, people can now purchase almost anything with just a few clicks. One industry that has seen significant growth in the online marketplace is furn...Some good ideas for clothing: a) make all your dwarfs soldiers and craft everyone armour (which doesn't wear out) b) invest a lot of time and effort and make everyone candy clothing c) capture a webbing animal and then you can do away with cloth/yarn and make everything from silk. 3. buffalo_pete. • 11 yr. ago.Some good ideas for clothing: a) make all your dwarfs soldiers and craft everyone armour (which doesn't wear out) b) invest a lot of time and effort and make everyone candy clothing c) capture a webbing animal and then you can do away with cloth/yarn and make everything from silk. 3. buffalo_pete. • 11 yr. ago.Hey guys! Haven't played the game since around 2017, and the new labor system has me a bit flabbergasted. The main issue I'm facing is that I forgot to bring a Dwarf with Architecture/Building Designer as a skill, and now my Trade Depot's just kind of sitting inert with a "Construction inactive" status. I tried tinkering with custom work details, but I can't seem to find cleanowned x -> removes all clothes x wear level or higher. cleanowned scattered -> removes all junk / clothes dwarves have laying around. Do it only after you set up workflow to have clothes production going with a certain amount of reserve, then set up a dump pile where it can be atomsmashed. When you use cleanowned (I like to use both), your ...Crafting, clothing and leather industry here as well, preferably near to the kitchens\refuse pile. Finally mason/siege/mechanics workshops with related stone and furniture stockpiles (although I also have them upstairs this time around) also gem cutter workshops+piles.Push for Steel production and armor/weapon smithing, buy Leather in bulk (Slaughter cats when you need to or extra larger animals), get a clothing industry going. Build a barracks and archery range. enjoy. :) Oh also, another question (might be stupid, sorry!) in the equipment menu, is that add two-gauntlet, two-steel high boot, 2-mitten?, 2-sock?Clothing worn by dwarves will degrade over time and result in unhappiness, so being able to produce replacements can be important after the first year or two of a fortress' lifespan, especially when sewn into high-quality garments by experienced clothiers. Extract industry: Vermin and plants can be processed into valuable extracts for export ...Im truly annoyed by the clothing that literally covers 10% of my fortress floors, is there a mechanic to make dwarfs simply put their worn crap on a location (preferably next to a raised bridge)? mass-dumping kinda doesnt work for me, as they are all over places where non-dump-items are too (like my food stockpiles).The textile industry involves making thread, cloth, clothing, bags, ropes and crafts out of plant fiber, silk, wool, and, to a limited extent, hair.A textile industry is one way to keep your dwarves clothed and happy (their starting clothing will slowly wear away, and high-value replacements boost happiness), and can be a very lucrative option as a wealth industry, especially if the goods are ... Re: On Leather/Cloth, Armed Civilians, and Dresses. 1. Clothing under armor doesn't provide much in the way of additional protection. Since clothing is subject to wear, and militarily assigned clothing won't be replaced until it literally falls off the body of the dorf, I don't bother with anything but a cloak.Clothing gets one "tick" of wear every two years, so for simplicity I assume that every dwarf replaces every piece of clothing after two years. That leads to the following formula: x = (number of dwarves in fortress) * (number of pieces per dwarf) / (number of production orders per year) / (2 years)Unfortunately, the Dump command can't be automated. Dwarves will discard old clothing whenever they feel like it. If you are running DFHack, you can perform an advanced inventory search, then set all clothing at a certain level to be dumped. 2. BlackMoth27. 3. Clothing items that are NOT in a stockpile will gradually wear from non worn to x, then X, then XX. So items that are on the floor that were thrown away on x, will take a while to become X and become Refuse. 4. Military uniforms that include clothing items (Shirts, Trousers, Socks, Gloves) will be worn (x, X and XX) until they disintegrate ...03/16/2012 I dealt with the ownership of discarded items today. It lapses after a time if the item is not held by the dwarf or in the dwarf's rooms. I also reintroduced clothing-based thoughts and sped up a lot of the older related code I'd been using. Awwww yeahhhhhh :D Edit: Reading the devlog has me all excited again. Watch Live: http://www.twitch.tv/blindirlPodcast: https://www.halcyonfrequency.com/I have a http://www.Discord.gg/blind Like the videos and livestreams? http...Clothing gets one "tick" of wear every two years, so for simplicity I assume that every dwarf replaces every piece of clothing after two years. That leads to the following formula: x = (number of dwarves in fortress) * (number of pieces per dwarf) / (number of production orders per year) / (2 years)This videos brings together the greatest Dwarven legal scholars to discuss justice, the role of the police in society and the capacity of geese to commit cri...v0.31:Textile industry. This article is about an older version of DF. This article is a quick guide to running a self-sufficient textile industry, which includes making thread and cloth of plant fiber, silk, wool and hair [1], dyeing that material, manufacturing clothing, bags, ropes and plant fiber or silk crafts, and decorating with thread.So, if I understand correctly, dwarves need at a minimum a shirt, vest, dress, robe, cloak, or coat, a skirt or pair of trousers, and a pair of shoes, sandals, or socks to prevent bad thoughts due to lack of clothing. When I remove the things that a fortress cannot produce, I get: [shirt, vest, dress, robe, cloak, or coat], [pair of trousers ...Help with Trade Depot/Labor system. Hey guys! Haven't played the game since around 2017, and the new labor system has me a bit flabbergasted. The main issue I'm facing is that I forgot to bring a Dwarf with Architecture/Building Designer as a skill, and now my Trade Depot's just kind of sitting inert with a "Construction inactive" status.Sep 19, 2023 · Exception are socks, which I tend to make out of wool or pigtails. Strangely enough many penetrating hits in combat are being stopped not by armor, but this leather clothing for some reason. Is clothing better deflecting hits then armor is? Weird. 220 dwarves * 5= 1100 leather clothing every 2 years or 550 leather clothing every 1 year. 40d:Clothing. This article is about an older version of DF. Clothing is items made out of cloth or leather which is worn by sentient humanoid creatures to protect them from the elements, from damage, and to cover themselves. Articles of clothing can work similar in concept to armor, but distinguished by the fact that they are owned by your ...03/16/2012 I dealt with the ownership of discarded items today. It lapses after a time if the item is not held by the dwarf or in the dwarf's rooms. I also reintroduced clothing-based thoughts and sped up a lot of the older related code I'd been using. Awwww yeahhhhhh :D Edit: Reading the devlog has me all excited again. The 8 cloth plants are: Cotton, Flax, Hemp, Jute, Kenaf, Pig Tail, Ramie and Rope Reed. Personally I haven't bothered using dye, but if you want to, the dye plants are: Dimple cup, Blade weed, Hide root and Silver barb. On the surface, I have 2 farmer's workshops, one which I set tasks to Shear animal, and the other Spin thread.Whether you spend time on social media or shop for your attire online, you’ve likely come across a fast fashion brand. Fast fashion, also dubbed throwaway fashion, is an industry based largely on price.Sep 19, 2023 · 1. Make a clothing stockpile that takes only from your clothier's workshop. 2. Make a clothing stockpile that gives to a minecart. Said minecart is on a track stop set to dump into magma. Fresh fortress-made clothing goes in stockpile 1, everything else goes in stockpile 2. Clothing industry: . Process plants (pig tails to thread) . Make cloth (shirt, trousers, cloak). Pick a single clothing set to make for your dwarves and stick to it. Otherwise it exacerbates the issues with worn-out clothing. . Make leather shoe Food and drink: . Prepare lavish meal (set a threshold appropriate for your population) .It is more efficient then to have one stockpile (or several, depending on the workshop) with the materials the workshop is going to require. This stockpile needs to be close to the workshop, and can be small. This way, haulers do the heavy liftihgn and the crafter just need to haul the material for a few tiles. This.Dec 8, 2022 · Hello, I have a 3 years old fortress. I started an automated textile industry during year 1 and forgot about it during 2 years while it worked without issue. But, now, it stopped and I can't make clothing or weave cloths anymore. I have the messages "need unused plant cloth" and "need unused plant thread". I have plenty of pig tail thread and clothes (30+ of both). I tried removing the ... Push for Steel production and armor/weapon smithing, buy Leather in bulk (Slaughter cats when you need to or extra larger animals), get a clothing industry going. Build a barracks and archery range. enjoy. :) Oh also, another question (might be stupid, sorry!) in the equipment menu, is that add two-gauntlet, two-steel high boot, 2-mitten?, 2-sock? A) make a stockpile for “armor”. Set the “item condition” so that worn out items are NOT allowed. B) make a second “armor” stockpile. Set item contrition to only worn out. Now as long as there is a good piece of cloths, the dwarfs will change out on their own.Watch Live: http://www.twitch.tv/blindirlPodcast: https://www.halcyonfrequency.com/I have a http://www.Discord.gg/blind Like the videos and livestreams? http...Dec 23, 2022 · When a dwarf equip an item (in this case a clothing, but works to for military gear and crafts), they will get a positive thought depending on the quality of the item. Dyed cloth will increase the value of the cloth, and generate a bigger positive thought. Masterwork dyed clothing will make really nice happy thought and even memories (which is ... Old player, returning to the game after 42.05, I started a fortress and, as with all fortresses, immediately began setting up my pigtail powered clothing industry. It wasn't till the 2nd year that a substantial amount of pigtail cloth was abundant, so i was expecting a big bottleneck, where some of the first fort members would be instantly ... The best solution I've seen is to assign every single dwarf to a squad give them a "civilian" uniform made of metal or leather armor, replacing clothing. Since armor doesn't wear out, you can stop cloth production entirely. And as long as you have your squads inactive, they should go about their normal duties. So. to Dye cloth you need a Dyer Shop. It will produce dyed Cloth. Then a Clothier Shop takes the cloth and turns it into clothing. So. Make A Dyer Shop and have it sent to a stockpile. Then have a Clothier Shop pull from that stockpile. Then in the clothier shop set a work order manually.Jul 12, 2012 · At a Farmer's Workshop ( b - w - w ), order a dwarf to p rocess plants, turning the raw plant into usable plant threads. This task requires the "Thresher" labor. At a Loom ( b - w - o ), order a dwarf to w eave cloth (plant thread). This task requires the "Weaving" labor. After step 3, you finally have the usable cloth item that your clothiers ... Hello, I have a 3 years old fortress. I started an automated textile industry during year 1 and forgot about it during 2 years while it worked without issue. But, now, it stopped and I can't make clothing or weave cloths anymore. I have the messages "need unused plant cloth" and "need unused plant thread". I have plenty of pig tail thread and clothes (30+ of both). I tried removing the ...The 8 cloth plants are: Cotton, Flax, Hemp, Jute, Kenaf, Pig Tail, Ramie and Rope Reed. Personally I haven't bothered using dye, but if you want to, the dye plants are: Dimple cup, Blade weed, Hide root and Silver barb. On the surface, I have 2 farmer's workshops, one which I set tasks to Shear animal, and the other Spin thread. More Info · V. Textile industry flowchart. The textile industry involves making thread, cloth, clothing, bags, ropes and crafts out of plant fiber, silk, wool, and, to a limited extent, hair. A textile industry is one way to keep your dwarves clothed and happy (their starting clothing will slowly wear away, and high-value replacements boost ...Feb 2, 2023 · Lets say you prefer Giant Cave Spider Silk clothing for your dwarfs (more expensive) but cant gather much of it yet, you can do the same set up, but adding a layer. make 2 cave spider silk robe (dwarf) check every day: if cave spider silk robe exactly 0, cave spider silk cloth greater than 2. The textile industry involves making thread, cloth, clothing, bags, ropes and crafts out of plant fiber, silk, wool, and, to a limited extent, hair.A textile industry is one way to keep your dwarves clothed and happy (their starting clothing will slowly wear away, and high-value replacements boost happiness), and can be a very lucrative option as a wealth industry, especially if the goods are ... v0.34:Textile industry. This article is about an older version of DF. The textile industry involves making thread, cloth, clothing, bags, ropes and crafts out of plant fiber, silk, wool, and, to a limited extent, hair. A textile industry is one way to keep your dwarves clothed and happy (their starting clothing will slowly wear away, and high ...Pig tails are underground crops that can be grown only in summer and autumn. They may be brewed into dwarven ale; processed at a farmer's workshop to create pig tail thread, which is then used to weave pig tail cloth at a loom; or mashed into slurry at a quern or millstone . Some dwarves like pig tails for their twisting stalks .03/16/2012 I dealt with the ownership of discarded items today. It lapses after a time if the item is not held by the dwarf or in the dwarf's rooms. I also reintroduced clothing-based thoughts and sped up a lot of the older related code I'd been using. Awwww yeahhhhhh :D Edit: Reading the devlog has me all excited again. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright ... My assumption that seems to work is that it on average takes between 2 and 3 years for a dwarf to wear out a piece of clothing. In other words I assume wasted clothing in the fort should approximate population/8 of each slot assuming it gets cleared out every season, so I set orders to keep a total of population/4 pieces of each slot in stock ...Pig tails are the pillar of my clothing industry, as are dimple cups, can’t have my dwarves wearing undyed cloth - the shame of it. Abundant and renewable and easy to immediately set up, more than enough to satisfy a fortress of 250 in full cloth gear in two small farm plots.My Patreon: https://www.patreon.com/icongamingHere is my PayPal-Account Donations are very welcome:https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted...Sep 19, 2023 · Currently without imports a fortress can't possibly sustain leather clothing industry for many Dwarves. Unfortunate thing, the only way to regulate how many Dwarves can live in a fortress is to mend the init.txt file with text editor. But if you are ok with mass importing leather, then it shouldn't be a huge issue. Spain’s largest industries by annual output are textiles and apparel, food and beverage, metals, chemicals and shipbuilding. Tourism is also a significant contributor to the country’s economy.Wolf and Badger is a British brand that has been making waves in the fashion industry in recent years. Founded in 2010 by brothers Henry and George Graham, Wolf and Badger is a unique concept store that supports independent designers from a...Dec 8, 2023 · So, if I understand correctly, dwarves need at a minimum a shirt, vest, dress, robe, cloak, or coat, a skirt or pair of trousers, and a pair of shoes, sandals, or socks to prevent bad thoughts due to lack of clothing. When I remove the things that a fortress cannot produce, I get: [shirt, vest, dress, robe, cloak, or coat], [pair of trousers ... My forts usually end when fps drops sub 25. 5) Your fort requires much more planning and easily takes 10x the time to build. You are much more vulnerable to attack during the initial build and with every subsequent extension. Accidents are commonplace unless great care is taken in building/removal of scaffolding.Unfortunately, the Dump command can't be automated. Dwarves will discard old clothing whenever they feel like it. If you are running DFHack, you can perform an advanced inventory search, then set all clothing at a certain level to be dumped. 2. BlackMoth27. Clothing gets one "tick" of wear every two years, so for simplicity I assume that every dwarf replaces every piece of clothing after two years. That leads to the following formula: x = (number of dwarves in fortress) * (number of pieces per dwarf) / (number of production orders per year) / (2 years)Hi, I would need some help with this industry as there's a few things I don't understand: 1) Mangled/Worn item: how do you get rid of them? Is it possible to burn them for example? Or set them for a very specific stockpile? 2) Are Mangled/Worn clothes counted as "available" items in production condition such as "less than" 3) Are equipped clothes counted in production conditions? Thank you!Although dwarves are not typically known for their intellectual pursuits, with the introduction of libraries, your fortress can even have a quaternary sector "industry" (science, information generation and sharing). Industries can be broken into the following categories. These categories are based on Economy Sectors. The textile industry involves making thread, cloth, clothing, bags, ropes and crafts out of plant fiber, silk, wool, and, to a limited extent, hair.A textile industry is one way to keep your dwarves clothed and happy (their starting clothing will slowly wear away, and high-value replacements boost happiness), and can be a very lucrative option as a wealth industry, especially if the goods are ... 40d:Textile industry. This article is about an older version of DF. This article is a quick guide to running a self-sufficient textile industry, which includes making thread and cloth of both plant fiber and silk, dyeing that material, manufacturing clothing, bags, ropes and plant fiber or silk crafts, and decorating with thread. . Pokemon infinite fusion dusk stone